
Ranger
Eye of the Greenwatch
The wind tells him where to stand.
Wind's from the east. Hold still. There.
Playstyle
The Ranger is a ranged damage dealer who always strikes first and lands crits more often than most. Arrow Storm turns his next attack into a volley of shots, each of which can crit or miss, and he hits humanoid enemies harder than other foes.
Favored foe: Humanoids take 10% more damage from the Ranger. Races: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Skill and passive
Arrow Storm
- Cooldown 11 s
- Target Enemy
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Compare with the other classes. Trigger your skill from the chat with !skill [name].
Stats by level
| Stat | Lv 10 | Lv 15 | Lv 20 | Lv 25 |
|---|---|---|---|---|
| HP | 164 | 212 | 260 | 308 |
| Attack | 14 | 18 | 22 | 26 |
| Defense | 6% | 6% | 6% | 6% |
| Crit | 14% | 14% | 14% | 14% |
| Dodge | 12% | 12% | 13% | 13% |
| Regen | 2 | 2 | 3 | 3 |
| Heal power | 6 | 8 | 10 | 12 |
Heroes start at level 10 and stop growing at level 25. Numbers are before passive bonuses. Regen is the HP restored per tick to heroes waiting outside a duel.
Attributes
- Strength 6 at the start +0.5 per level
- Dexterity Attack stat 17 at the start +2.5 per level
- Intelligence 3 at the start +0.5 per level
- Vitality 10 at the start +1 per level
- Wisdom 4 at the start +0.5 per level
Story
The Greenwatch is a forest that grew over a city, and the rangers who keep it can read both the leaves and the old street signs. Every morning the Ranger counts the arches still standing. Some mornings the count is one fewer, and he does not talk about those mornings.
He was a watcher until the Gate began to stir, and a watcher who sees a gate is required by tradition to do something about it. He has spent years looking for a loophole. Meanwhile he has learned that the humanoid foes of the Deep, the bandits, orcs and goblins who walk upright and believe they are being quiet, are the easiest to read from a very long way off.
His bow is old gold on older yew. The red scarf came from the only person who ever beat him at archery, a story he tells exactly once per visitor. The wind tells him where to stand. The arrow, he says, just tells everyone else.