
Druid
Root-Tender of the Greenwatch
Everything grows back, with a little help.
Everything grows back. Eventually. Mostly. Let me help it along.
Playstyle
The Druid is the raid's support: Renewal heals an ally steadily over a few seconds and clears poison and burn. Bark Skin doubles his own regeneration and toughens him when he is hurt, so he is hard to put down while he works.
Favored foe: Beasts take 10% more damage from the Druid. Races: Spider, Wolf, Bat, Slime, Dragon, Naga, Troll.
Skill and passive
Renewal
- Cooldown 20 s
- Target Ally
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Compare with the other classes. Trigger your skill from the chat with !skill [name].
Stats by level
| Stat | Lv 10 | Lv 15 | Lv 20 | Lv 25 |
|---|---|---|---|---|
| HP | 158 | 204 | 250 | 297 |
| Attack | 12 | 16 | 19 | 23 |
| Defense | 5% | 5% | 5% | 5% |
| Crit | 5% | 5% | 5% | 5% |
| Dodge | 5% | 5% | 5% | 5% |
| Regen | 4 | 5 | 6 | 6 |
| Heal power | 22 | 29 | 36 | 43 |
Heroes start at level 10 and stop growing at level 25. Numbers are before passive bonuses. Regen is the HP restored per tick to heroes waiting outside a duel.
Attributes
- Strength 3 at the start +0 per level
- Dexterity 6 at the start +0.5 per level
- Intelligence Attack stat 11 at the start +1.5 per level
- Vitality 8 at the start +1 per level
- Wisdom 12 at the start +2 per level
Story
The ruins of the Greenwatch were wild long before the Ranger first stood watch there, and the Druid is the reason they are still standing. He has spent years persuading the old arches to hold up instead of fall down. He talks to them, and in the slow way of stone and moss, they have started to listen.
When the Sleepless Gate woke, the oldest oak in the forest dropped a single acorn at his feet, and he took the hint. He knows the beasts of the Deep the way a gardener knows weeds: he does not hate them, he simply knows exactly where to cut.
His cloak is leaves that regrow every spring, his staff is a living branch with a glowing crystal in its crown, and the pouch at his belt holds seeds, tea, and a snack for whoever looks hungry. He is cheerful in a way that makes the grim ones nervous.