Fertigkeiten und Passive
Jede Klasse hat eine aktive Fertigkeit, die du im Chat mit !skill [name] auslöst, und ein Passiv, das immer wirkt.
Knight Tank
Taunt
- Abklingzeit 14 s
- Ziel Selbst
For 4 enemy turns the enemy can only attack you (area hits excepted): you take 40% less damage from ordinary hits (effective defense) and deal 25% less damage.
Bastion
Takes 5% less damage; below 30% health, 25% less instead.
Barbarian Schaden
Savage Blow
- Abklingzeit 10 s
- Ziel Gegner
Your next hit deals 1.8x damage and cannot be dodged.
Fury
Deals +1% damage for every 4% of health lost (up to +25%).
Rogue Schaden
Venom Blade
- Abklingzeit 12 s
- Ziel Gegner
For your next 3 hits, +20% of the damage is added as poison that ignores defense.
Shadow Master
+8% dodge; after dodging, your next hit deals +20% damage.
Ranger Schaden
Arrow Storm
- Abklingzeit 11 s
- Ziel Gegner
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Sorcerer Schaden
Fireball
- Abklingzeit 10 s
- Ziel Gegner
An immediate extra magic attack dealing 1.8x damage.
Arcane Power
Your magic hits ignore 70% of the target's defense (instead of 40%).
Cleric Heiler
Mend
- Abklingzeit 20 s
- Ziel Verbündeter
Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).
Entfernt den ersten passenden Statuseffekt in dieser Reihenfolge: Rooted, Frozen, Burn, Poison, Blind, Weakened.
Holy Aura
While alive, every ally regenerates +1 per tick.
Druid Unterstützung
Renewal
- Abklingzeit 20 s
- Ziel Verbündeter
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Necromancer Schaden
Raise Legion
- Abklingzeit 20 s
- Ziel Selbst
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Statuseffekte
Statuseffekte halten eine feste Zahl von Runden an. Die meisten werden durch Boss-Attacken verursacht, und manche Fertigkeiten entfernen sie.
Burn
Schaden über Zeit 3 Runden
Loses 5% of its max HP at the start of each of its actions, for 3 turns.
Verursacht durch Boss-Attacken: Burn.
Poison
Schaden über Zeit 4 Runden
Loses 4% of its max HP at the start of each of its actions, for 4 turns.
Verursacht durch Boss-Attacken: Poison.
Rooted
Kontrolle 2 Runden
Cannot use active skills for 2 turns; basic attacks still work.
Entfernt durch Mend.
Verursacht durch Boss-Attacken: Root.
Frozen
Kontrolle 1 Runde
Loses 1 action.
Entfernt durch Mend.
Verursacht durch Boss-Attacken: Freeze.
Blind
Debuff 2 Runden
Its attacks miss 40% of the time for 2 turns.
Entfernt durch Mend.
Verursacht durch Boss-Attacken: Sand in the eyes.
Weakened
Debuff 3 Runden
Deals 25% less damage for 3 turns.
Entfernt durch Mend.
Verursacht durch Boss-Attacken: Weaken.
Taunting
Haltung 4 Runden
For 4 turns of the enemy, the enemy can only attack this hero (area attacks excepted). The hero takes 40% less damage from ordinary hits and deals 25% less damage.