Fertigkeiten und Passive

Jede Klasse hat eine aktive Fertigkeit, die du im Chat mit !skill [name] auslöst, und ein Passiv, das immer wirkt.

Knight Tank

Aktive Fertigkeit

Taunt

For 4 enemy turns the enemy can only attack you (area hits excepted): you take 40% less damage from ordinary hits (effective defense) and deal 25% less damage.

Passiv

Bastion

Takes 5% less damage; below 30% health, 25% less instead.

Barbarian Schaden

Aktive Fertigkeit

Savage Blow

Your next hit deals 1.8x damage and cannot be dodged.

Passiv

Fury

Deals +1% damage for every 4% of health lost (up to +25%).

Rogue Schaden

Aktive Fertigkeit

Venom Blade

For your next 3 hits, +20% of the damage is added as poison that ignores defense.

Passiv

Shadow Master

+8% dodge; after dodging, your next hit deals +20% damage.

Ranger Schaden

Aktive Fertigkeit

Arrow Storm

Your next attack becomes 3 shots of 60% damage; each can crit or miss.

Passiv

Eagle Eye

+12% critical chance and you always strike first.

Sorcerer Schaden

Aktive Fertigkeit

Fireball

An immediate extra magic attack dealing 1.8x damage.

Passiv

Arcane Power

Your magic hits ignore 70% of the target's defense (instead of 40%).

Cleric Heiler

Aktive Fertigkeit

Mend

Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).

Entfernt den ersten passenden Statuseffekt in dieser Reihenfolge: Rooted, Frozen, Burn, Poison, Blind, Weakened.

Passiv

Holy Aura

While alive, every ally regenerates +1 per tick.

Druid Unterstützung

Aktive Fertigkeit

Renewal

A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.

Entfernt alle diese Statuseffekte: Poison, Burn.

Passiv

Bark Skin

Regeneration x2; +6% defense below 50% health.

Necromancer Schaden

Aktive Fertigkeit

Raise Legion

Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).

Passiv

Minions

You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).

Statuseffekte

Statuseffekte halten eine feste Zahl von Runden an. Die meisten werden durch Boss-Attacken verursacht, und manche Fertigkeiten entfernen sie.

Burn

Schaden über Zeit 3 Runden

Loses 5% of its max HP at the start of each of its actions, for 3 turns.

Entfernt durch Mend, Renewal.

Verursacht durch Boss-Attacken: Burn.

Glossareintrag

Poison

Schaden über Zeit 4 Runden

Loses 4% of its max HP at the start of each of its actions, for 4 turns.

Entfernt durch Mend, Renewal.

Verursacht durch Boss-Attacken: Poison.

Glossareintrag

Rooted

Kontrolle 2 Runden

Cannot use active skills for 2 turns; basic attacks still work.

Entfernt durch Mend.

Verursacht durch Boss-Attacken: Root.

Glossareintrag

Frozen

Kontrolle 1 Runde

Loses 1 action.

Entfernt durch Mend.

Verursacht durch Boss-Attacken: Freeze.

Glossareintrag

Blind

Debuff 2 Runden

Its attacks miss 40% of the time for 2 turns.

Entfernt durch Mend.

Verursacht durch Boss-Attacken: Sand in the eyes.

Glossareintrag

Weakened

Debuff 3 Runden

Deals 25% less damage for 3 turns.

Entfernt durch Mend.

Verursacht durch Boss-Attacken: Weaken.

Glossareintrag

Taunting

Haltung 4 Runden

For 4 turns of the enemy, the enemy can only attack this hero (area attacks excepted). The hero takes 40% less damage from ordinary hits and deals 25% less damage.

Glossareintrag