
Druid
Root-Tender of the Greenwatch
Everything grows back, with a little help.
Everything grows back. Eventually. Mostly. Let me help it along.
Spielstil
The Druid is the raid's support: Renewal heals an ally steadily over a few seconds and clears poison and burn. Bark Skin doubles his own regeneration and toughens him when he is hurt, so he is hard to put down while he works.
Bevorzugter Feind: Gegen Beasts verursacht Druid 10% mehr Schaden. Arten: Spider, Wolf, Bat, Slime, Dragon, Naga, Troll.
Fertigkeit und Passiv
Renewal
- Abklingzeit 20 s
- Ziel Verbündeter
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Mit den anderen Klassen vergleichen. Löse deine Fertigkeit im Chat mit !skill [name] aus.
Werte nach Level
| Wert | Lv 10 | Lv 15 | Lv 20 | Lv 25 |
|---|---|---|---|---|
| HP | 158 | 204 | 250 | 297 |
| Angriff | 12 | 16 | 19 | 23 |
| Verteidigung | 5% | 5% | 5% | 5% |
| Krit. | 5% | 5% | 5% | 5% |
| Ausweichen | 5% | 5% | 5% | 5% |
| Regeneration | 4 | 5 | 6 | 6 |
| Heilkraft | 22 | 29 | 36 | 43 |
Helden starten auf Level 10 und wachsen bis Level 25. Die Zahlen gelten ohne Boni durch Passive. Regeneration sind die HP, die Helden pro Tick zurückgewinnen, solange sie außerhalb eines Duells warten.
Attribute
- Stärke 3 zu Beginn +0 pro Level
- Geschicklichkeit 6 zu Beginn +0.5 pro Level
- Intelligenz Angriffswert 11 zu Beginn +1.5 pro Level
- Vitalität 8 zu Beginn +1 pro Level
- Weisheit 12 zu Beginn +2 pro Level
Geschichte
The ruins of the Greenwatch were wild long before the Ranger first stood watch there, and the Druid is the reason they are still standing. He has spent years persuading the old arches to hold up instead of fall down. He talks to them, and in the slow way of stone and moss, they have started to listen.
When the Sleepless Gate woke, the oldest oak in the forest dropped a single acorn at his feet, and he took the hint. He knows the beasts of the Deep the way a gardener knows weeds: he does not hate them, he simply knows exactly where to cut.
His cloak is leaves that regrow every spring, his staff is a living branch with a glowing crystal in its crown, and the pouch at his belt holds seeds, tea, and a snack for whoever looks hungry. He is cheerful in a way that makes the grim ones nervous.