Ranger, gemaltes Porträt von Eye of the Greenwatch

Ranger

Eye of the Greenwatch

The wind tells him where to stand.

Schaden Fernkampf Physischer Schaden

Wind's from the east. Hold still. There.

Spielstil

The Ranger is a ranged damage dealer who always strikes first and lands crits more often than most. Arrow Storm turns his next attack into a volley of shots, each of which can crit or miss, and he hits humanoid enemies harder than other foes.

Bevorzugter Feind: Gegen Humanoids verursacht Ranger 10% mehr Schaden. Arten: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.

Fertigkeit und Passiv

Aktive Fertigkeit

Arrow Storm

Your next attack becomes 3 shots of 60% damage; each can crit or miss.

Passiv

Eagle Eye

+12% critical chance and you always strike first.

Mit den anderen Klassen vergleichen. Löse deine Fertigkeit im Chat mit !skill [name] aus.

Werte nach Level

WertLv 10Lv 15Lv 20Lv 25
HP164212260308
Angriff14182226
Verteidigung6%6%6%6%
Krit.14%14%14%14%
Ausweichen12%12%13%13%
Regeneration2233
Heilkraft681012

Helden starten auf Level 10 und wachsen bis Level 25. Die Zahlen gelten ohne Boni durch Passive. Regeneration sind die HP, die Helden pro Tick zurückgewinnen, solange sie außerhalb eines Duells warten.

Attribute

  • Stärke 6 zu Beginn +0.5 pro Level
  • Geschicklichkeit Angriffswert 17 zu Beginn +2.5 pro Level
  • Intelligenz 3 zu Beginn +0.5 pro Level
  • Vitalität 10 zu Beginn +1 pro Level
  • Weisheit 4 zu Beginn +0.5 pro Level

Geschichte

The Greenwatch is a forest that grew over a city, and the rangers who keep it can read both the leaves and the old street signs. Every morning the Ranger counts the arches still standing. Some mornings the count is one fewer, and he does not talk about those mornings.

He was a watcher until the Gate began to stir, and a watcher who sees a gate is required by tradition to do something about it. He has spent years looking for a loophole. Meanwhile he has learned that the humanoid foes of the Deep, the bandits, orcs and goblins who walk upright and believe they are being quiet, are the easiest to read from a very long way off.

His bow is old gold on older yew. The red scarf came from the only person who ever beat him at archery, a story he tells exactly once per visitor. The wind tells him where to stand. The arrow, he says, just tells everyone else.