
Necromancer
Gravekeeper of Marrowfield
The skeleton does the fighting. He does the apologizing.
Please do not be alarmed by my friends. They are only resting. Loudly.
Spielstil
The Necromancer is a summoner: he never attacks himself, because a skeleton fights in his place, takes the enemy's first strikes, and rises again after the enemy hits its master. Raise Legion calls extra skeletons for a few turns, and since his own health is low, those skeletons are what keeps him standing.
Bevorzugter Feind: Gegen Humanoids verursacht Necromancer 10% mehr Schaden. Arten: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Fertigkeit und Passiv
Raise Legion
- Abklingzeit 20 s
- Ziel Selbst
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Mit den anderen Klassen vergleichen. Löse deine Fertigkeit im Chat mit !skill [name] aus.
Werte nach Level
| Wert | Lv 10 | Lv 15 | Lv 20 | Lv 25 |
|---|---|---|---|---|
| HP | 88 | 114 | 140 | 165 |
| Angriff | 15 | 19 | 24 | 28 |
| Verteidigung | 4% | 4% | 4% | 4% |
| Krit. | 5% | 5% | 5% | 5% |
| Ausweichen | 4% | 4% | 4% | 4% |
| Regeneration | 2 | 3 | 3 | 3 |
| Heilkraft | 15 | 20 | 24 | 28 |
Helden starten auf Level 10 und wachsen bis Level 25. Die Zahlen gelten ohne Boni durch Passive. Regeneration sind die HP, die Helden pro Tick zurückgewinnen, solange sie außerhalb eines Duells warten.
Attribute
- Stärke 2 zu Beginn +0 pro Level
- Geschicklichkeit 4 zu Beginn +0.5 pro Level
- Intelligenz Angriffswert 16 zu Beginn +2.5 pro Level
- Vitalität 12 zu Beginn +1.5 pro Level
- Weisheit 6 zu Beginn +0.5 pro Level
Geschichte
Marrowfield is a burial ground so old that nobody remembers whose it was, which made the Necromancer its caretaker by default. He mows around the stones, relights the candles, and when the residents grow restless, he asks them politely to be useful instead.
He wears a horned skull, the helm of the last caretaker, who left a note saying only that it was the best listener the field had. The mantle is autumn leaves, collected one by one. The staff burns with a lantern flame that has never gone out, much like the torches of the Gate, which he considers a coincidence and everyone else considers a clue.
He never strikes a blow himself. It is not a matter of principle; it is that Clatter, his skeleton, is better at it and has never once complained. Clatter takes the first hit, gets back up, and both of them consider this a fair arrangement.