
Cleric
Dawnkeeper of Hearthold
Somebody has to keep the morning going.
Breathe. Stay close. I've got you.
Spielstil
The Cleric is the raid's healer: Mend restores an ally on the spot and clears one harmful status, and Holy Aura makes every ally regenerate faster for as long as the Cleric stays on their feet. Cursed enemies take extra damage from the Cleric, but keeping the party standing is the real job.
Bevorzugter Feind: Gegen Cursed verursacht Cleric 10% mehr Schaden. Arten: Skeleton, Zombie, Shadow, Imp, Gargoyle, Oni, Mimic.
Fertigkeit und Passiv
Mend
- Abklingzeit 20 s
- Ziel Verbündeter
Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).
Entfernt den ersten passenden Statuseffekt in dieser Reihenfolge: Rooted, Frozen, Burn, Poison, Blind, Weakened.
Holy Aura
While alive, every ally regenerates +1 per tick.
Mit den anderen Klassen vergleichen. Löse deine Fertigkeit im Chat mit !skill [name] aus.
Werte nach Level
| Wert | Lv 10 | Lv 15 | Lv 20 | Lv 25 |
|---|---|---|---|---|
| HP | 164 | 212 | 260 | 308 |
| Angriff | 10 | 13 | 16 | 19 |
| Verteidigung | 10% | 10% | 10% | 10% |
| Krit. | 8% | 8% | 8% | 8% |
| Ausweichen | 4% | 4% | 4% | 4% |
| Regeneration | 5 | 6 | 7 | 8 |
| Heilkraft | 25 | 32 | 40 | 47 |
Helden starten auf Level 10 und wachsen bis Level 25. Die Zahlen gelten ohne Boni durch Passive. Regeneration sind die HP, die Helden pro Tick zurückgewinnen, solange sie außerhalb eines Duells warten.
Attribute
- Stärke 4 zu Beginn +0 pro Level
- Geschicklichkeit 4 zu Beginn +0.5 pro Level
- Intelligenz Angriffswert 6 zu Beginn +1 pro Level
- Vitalität 10 zu Beginn +1 pro Level
- Weisheit 16 zu Beginn +2.5 pro Level
Geschichte
The Dawnkeepers have one job: ring the bell at Hearthold when the sun climbs over the valley rim, so that everyone who fell in the Deep can find the way home. The bell cracked in the long winter. The Cleric learned to hum its note instead. It is slightly off key, and it is the most welcome sound in Moboria.
They descend into the Deep with that hum still in their throat. Light gathers in an open hand the way warmth gathers near a stove, and the whole party stands a little straighter for it. Skeletons can stand a sword. They cannot stand a good morning, and the Cleric brings one everywhere.
Gold armor, a sunburst on every sleeve, and a staff topped with a gilded star borrowed from the Order of the Wayrose, who have never asked for it back. The Dawnkeepers dress to be seen from far away, so the lost have something to walk toward.