
Ranger
Eye of the Greenwatch
The wind tells him where to stand.
Wind's from the east. Hold still. There.
Stile di gioco
The Ranger is a ranged damage dealer who always strikes first and lands crits more often than most. Arrow Storm turns his next attack into a volley of shots, each of which can crit or miss, and he hits humanoid enemies harder than other foes.
Nemico prediletto: Humanoids subiscono +10% di danni dal Ranger. Razze: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Abilità e passiva
Arrow Storm
- Cooldown 11 s
- Bersaglio Nemico
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Confronta con le altre classi. Attiva la tua abilità dalla chat con !skill [name].
Statistiche per livello
| Statistica | Liv. 10 | Liv. 15 | Liv. 20 | Liv. 25 |
|---|---|---|---|---|
| HP | 164 | 212 | 260 | 308 |
| Attacco | 14 | 18 | 22 | 26 |
| Difesa | 6% | 6% | 6% | 6% |
| Critico | 14% | 14% | 14% | 14% |
| Schivata | 12% | 12% | 13% | 13% |
| Rigenerazione | 2 | 2 | 3 | 3 |
| Potere curativo | 6 | 8 | 10 | 12 |
Gli eroi partono dal livello 10 e smettono di crescere al livello 25. I numeri sono calcolati prima dei bonus delle passive. La rigenerazione indica gli HP recuperati a ogni tick dagli eroi che aspettano fuori da un duello.
Attributi
- Forza 6 all'inizio +0.5 per livello
- Destrezza Statistica d'attacco 17 all'inizio +2.5 per livello
- Intelligenza 3 all'inizio +0.5 per livello
- Vitalità 10 all'inizio +1 per livello
- Saggezza 4 all'inizio +0.5 per livello
Storia
The Greenwatch is a forest that grew over a city, and the rangers who keep it can read both the leaves and the old street signs. Every morning the Ranger counts the arches still standing. Some mornings the count is one fewer, and he does not talk about those mornings.
He was a watcher until the Gate began to stir, and a watcher who sees a gate is required by tradition to do something about it. He has spent years looking for a loophole. Meanwhile he has learned that the humanoid foes of the Deep, the bandits, orcs and goblins who walk upright and believe they are being quiet, are the easiest to read from a very long way off.
His bow is old gold on older yew. The red scarf came from the only person who ever beat him at archery, a story he tells exactly once per visitor. The wind tells him where to stand. The arrow, he says, just tells everyone else.