Cleric, ritratto dipinto: Dawnkeeper of Hearthold

Cleric

Dawnkeeper of Hearthold

Somebody has to keep the morning going.

Healer A distanza Danno magico

Breathe. Stay close. I've got you.

Stile di gioco

The Cleric is the raid's healer: Mend restores an ally on the spot and clears one harmful status, and Holy Aura makes every ally regenerate faster for as long as the Cleric stays on their feet. Cursed enemies take extra damage from the Cleric, but keeping the party standing is the real job.

Nemico prediletto: Cursed subiscono +10% di danni dal Cleric. Razze: Skeleton, Zombie, Shadow, Imp, Gargoyle, Oni, Mimic.

Abilità e passiva

Abilità attiva

Mend

Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).

Elimina uno stato, il primo che corrisponde in quest'ordine: Rooted, Frozen, Burn, Poison, Blind, Weakened.

Passiva

Holy Aura

While alive, every ally regenerates +1 per tick.

Confronta con le altre classi. Attiva la tua abilità dalla chat con !skill [name].

Statistiche per livello

StatisticaLiv. 10Liv. 15Liv. 20Liv. 25
HP164212260308
Attacco10131619
Difesa10%10%10%10%
Critico8%8%8%8%
Schivata4%4%4%4%
Rigenerazione5678
Potere curativo25324047

Gli eroi partono dal livello 10 e smettono di crescere al livello 25. I numeri sono calcolati prima dei bonus delle passive. La rigenerazione indica gli HP recuperati a ogni tick dagli eroi che aspettano fuori da un duello.

Attributi

  • Forza 4 all'inizio +0 per livello
  • Destrezza 4 all'inizio +0.5 per livello
  • Intelligenza Statistica d'attacco 6 all'inizio +1 per livello
  • Vitalità 10 all'inizio +1 per livello
  • Saggezza 16 all'inizio +2.5 per livello

Storia

The Dawnkeepers have one job: ring the bell at Hearthold when the sun climbs over the valley rim, so that everyone who fell in the Deep can find the way home. The bell cracked in the long winter. The Cleric learned to hum its note instead. It is slightly off key, and it is the most welcome sound in Moboria.

They descend into the Deep with that hum still in their throat. Light gathers in an open hand the way warmth gathers near a stove, and the whole party stands a little straighter for it. Skeletons can stand a sword. They cannot stand a good morning, and the Cleric brings one everywhere.

Gold armor, a sunburst on every sleeve, and a staff topped with a gilded star borrowed from the Order of the Wayrose, who have never asked for it back. The Dawnkeepers dress to be seen from far away, so the lost have something to walk toward.