Compétences et passifs
Chaque classe a une compétence active, que tu déclenches depuis le chat avec !skill [name], et un passif qui agit en permanence.
Knight Tank
Taunt
- Temps de recharge 14 s
- Cible Soi
For 4 enemy turns the enemy can only attack you (area hits excepted): you take 40% less damage from ordinary hits (effective defense) and deal 25% less damage.
Bastion
Takes 5% less damage; below 30% health, 25% less instead.
Barbarian Dégâts
Savage Blow
- Temps de recharge 10 s
- Cible Ennemi
Your next hit deals 1.8x damage and cannot be dodged.
Fury
Deals +1% damage for every 4% of health lost (up to +25%).
Rogue Dégâts
Venom Blade
- Temps de recharge 12 s
- Cible Ennemi
For your next 3 hits, +20% of the damage is added as poison that ignores defense.
Shadow Master
+8% dodge; after dodging, your next hit deals +20% damage.
Ranger Dégâts
Arrow Storm
- Temps de recharge 11 s
- Cible Ennemi
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Sorcerer Dégâts
Fireball
- Temps de recharge 10 s
- Cible Ennemi
An immediate extra magic attack dealing 1.8x damage.
Arcane Power
Your magic hits ignore 70% of the target's defense (instead of 40%).
Cleric Soigneur
Mend
- Temps de recharge 20 s
- Cible Allié
Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).
Dissipe un état, le premier trouvé dans cet ordre : Rooted, Frozen, Burn, Poison, Blind, Weakened.
Holy Aura
While alive, every ally regenerates +1 per tick.
Druid Soutien
Renewal
- Temps de recharge 20 s
- Cible Allié
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Necromancer Dégâts
Raise Legion
- Temps de recharge 20 s
- Cible Soi
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Altérations d’état
Les altérations d’état durent un nombre de tours fixe. Les capacités des boss en infligent la plupart, et certaines compétences les dissipent.
Burn
Dégâts sur la durée 3 tours
Loses 5% of its max HP at the start of each of its actions, for 3 turns.
Se dissipe avec Mend, Renewal.
Capacités de boss qui l’infligent : Burn.
Poison
Dégâts sur la durée 4 tours
Loses 4% of its max HP at the start of each of its actions, for 4 turns.
Se dissipe avec Mend, Renewal.
Capacités de boss qui l’infligent : Poison.
Rooted
Contrôle 2 tours
Cannot use active skills for 2 turns; basic attacks still work.
Se dissipe avec Mend.
Capacités de boss qui l’infligent : Root.
Frozen
Contrôle 1 tour
Loses 1 action.
Se dissipe avec Mend.
Capacités de boss qui l’infligent : Freeze.
Blind
Affaiblissement 2 tours
Its attacks miss 40% of the time for 2 turns.
Se dissipe avec Mend.
Capacités de boss qui l’infligent : Sand in the eyes.
Weakened
Affaiblissement 3 tours
Deals 25% less damage for 3 turns.
Se dissipe avec Mend.
Capacités de boss qui l’infligent : Weaken.
Taunting
Posture 4 tours
For 4 turns of the enemy, the enemy can only attack this hero (area attacks excepted). The hero takes 40% less damage from ordinary hits and deals 25% less damage.