
Ranger
Eye of the Greenwatch
The wind tells him where to stand.
Wind's from the east. Hold still. There.
Style de jeu
The Ranger is a ranged damage dealer who always strikes first and lands crits more often than most. Arrow Storm turns his next attack into a volley of shots, each of which can crit or miss, and he hits humanoid enemies harder than other foes.
Ennemi juré : Humanoids (le Ranger inflige 10% de dégâts en plus). Races : Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Compétence et passif
Arrow Storm
- Temps de recharge 11 s
- Cible Ennemi
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Comparer avec les autres classes. Déclenche ta compétence depuis le chat avec !skill [name].
Stats par niveau
| Stat | Niv. 10 | Niv. 15 | Niv. 20 | Niv. 25 |
|---|---|---|---|---|
| PV | 164 | 212 | 260 | 308 |
| Attaque | 14 | 18 | 22 | 26 |
| Défense | 6% | 6% | 6% | 6% |
| Critique | 14% | 14% | 14% | 14% |
| Esquive | 12% | 12% | 13% | 13% |
| Régén. | 2 | 2 | 3 | 3 |
| Puissance de soin | 6 | 8 | 10 | 12 |
Les héros commencent au niveau 10 et arrêtent de progresser au niveau 25. Les chiffres s’entendent avant les bonus des passifs. La régénération correspond aux PV rendus à chaque tick aux héros qui attendent hors d’un duel.
Attributs
- Force 6 au départ +0.5 par niveau
- Dextérité Stat d’attaque 17 au départ +2.5 par niveau
- Intelligence 3 au départ +0.5 par niveau
- Vitalité 10 au départ +1 par niveau
- Sagesse 4 au départ +0.5 par niveau
Histoire
The Greenwatch is a forest that grew over a city, and the rangers who keep it can read both the leaves and the old street signs. Every morning the Ranger counts the arches still standing. Some mornings the count is one fewer, and he does not talk about those mornings.
He was a watcher until the Gate began to stir, and a watcher who sees a gate is required by tradition to do something about it. He has spent years looking for a loophole. Meanwhile he has learned that the humanoid foes of the Deep, the bandits, orcs and goblins who walk upright and believe they are being quiet, are the easiest to read from a very long way off.
His bow is old gold on older yew. The red scarf came from the only person who ever beat him at archery, a story he tells exactly once per visitor. The wind tells him where to stand. The arrow, he says, just tells everyone else.