Cleric, portrait peint : Dawnkeeper of Hearthold

Cleric

Dawnkeeper of Hearthold

Somebody has to keep the morning going.

Soigneur À distance Dégâts magiques

Breathe. Stay close. I've got you.

Style de jeu

The Cleric is the raid's healer: Mend restores an ally on the spot and clears one harmful status, and Holy Aura makes every ally regenerate faster for as long as the Cleric stays on their feet. Cursed enemies take extra damage from the Cleric, but keeping the party standing is the real job.

Ennemi juré : Cursed (le Cleric inflige 10% de dégâts en plus). Races : Skeleton, Zombie, Shadow, Imp, Gargoyle, Oni, Mimic.

Compétence et passif

Compétence active

Mend

Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).

Dissipe un état, le premier trouvé dans cet ordre : Rooted, Frozen, Burn, Poison, Blind, Weakened.

Passif

Holy Aura

While alive, every ally regenerates +1 per tick.

Comparer avec les autres classes. Déclenche ta compétence depuis le chat avec !skill [name].

Stats par niveau

StatNiv. 10Niv. 15Niv. 20Niv. 25
PV164212260308
Attaque10131619
Défense10%10%10%10%
Critique8%8%8%8%
Esquive4%4%4%4%
Régén.5678
Puissance de soin25324047

Les héros commencent au niveau 10 et arrêtent de progresser au niveau 25. Les chiffres s’entendent avant les bonus des passifs. La régénération correspond aux PV rendus à chaque tick aux héros qui attendent hors d’un duel.

Attributs

  • Force 4 au départ +0 par niveau
  • Dextérité 4 au départ +0.5 par niveau
  • Intelligence Stat d’attaque 6 au départ +1 par niveau
  • Vitalité 10 au départ +1 par niveau
  • Sagesse 16 au départ +2.5 par niveau

Histoire

The Dawnkeepers have one job: ring the bell at Hearthold when the sun climbs over the valley rim, so that everyone who fell in the Deep can find the way home. The bell cracked in the long winter. The Cleric learned to hum its note instead. It is slightly off key, and it is the most welcome sound in Moboria.

They descend into the Deep with that hum still in their throat. Light gathers in an open hand the way warmth gathers near a stove, and the whole party stands a little straighter for it. Skeletons can stand a sword. They cannot stand a good morning, and the Cleric brings one everywhere.

Gold armor, a sunburst on every sleeve, and a staff topped with a gilded star borrowed from the Order of the Wayrose, who have never asked for it back. The Dawnkeepers dress to be seen from far away, so the lost have something to walk toward.