
Necromancer
Gravekeeper of Marrowfield
The skeleton does the fighting. He does the apologizing.
Please do not be alarmed by my friends. They are only resting. Loudly.
Style de jeu
The Necromancer is a summoner: he never attacks himself, because a skeleton fights in his place, takes the enemy's first strikes, and rises again after the enemy hits its master. Raise Legion calls extra skeletons for a few turns, and since his own health is low, those skeletons are what keeps him standing.
Ennemi juré : Humanoids (le Necromancer inflige 10% de dégâts en plus). Races : Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Compétence et passif
Raise Legion
- Temps de recharge 20 s
- Cible Soi
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Comparer avec les autres classes. Déclenche ta compétence depuis le chat avec !skill [name].
Stats par niveau
| Stat | Niv. 10 | Niv. 15 | Niv. 20 | Niv. 25 |
|---|---|---|---|---|
| PV | 88 | 114 | 140 | 165 |
| Attaque | 15 | 19 | 24 | 28 |
| Défense | 4% | 4% | 4% | 4% |
| Critique | 5% | 5% | 5% | 5% |
| Esquive | 4% | 4% | 4% | 4% |
| Régén. | 2 | 3 | 3 | 3 |
| Puissance de soin | 15 | 20 | 24 | 28 |
Les héros commencent au niveau 10 et arrêtent de progresser au niveau 25. Les chiffres s’entendent avant les bonus des passifs. La régénération correspond aux PV rendus à chaque tick aux héros qui attendent hors d’un duel.
Attributs
- Force 2 au départ +0 par niveau
- Dextérité 4 au départ +0.5 par niveau
- Intelligence Stat d’attaque 16 au départ +2.5 par niveau
- Vitalité 12 au départ +1.5 par niveau
- Sagesse 6 au départ +0.5 par niveau
Histoire
Marrowfield is a burial ground so old that nobody remembers whose it was, which made the Necromancer its caretaker by default. He mows around the stones, relights the candles, and when the residents grow restless, he asks them politely to be useful instead.
He wears a horned skull, the helm of the last caretaker, who left a note saying only that it was the best listener the field had. The mantle is autumn leaves, collected one by one. The staff burns with a lantern flame that has never gone out, much like the torches of the Gate, which he considers a coincidence and everyone else considers a clue.
He never strikes a blow himself. It is not a matter of principle; it is that Clatter, his skeleton, is better at it and has never once complained. Clatter takes the first hit, gets back up, and both of them consider this a fair arrangement.