
Druid
Root-Tender of the Greenwatch
Everything grows back, with a little help.
Everything grows back. Eventually. Mostly. Let me help it along.
Style de jeu
The Druid is the raid's support: Renewal heals an ally steadily over a few seconds and clears poison and burn. Bark Skin doubles his own regeneration and toughens him when he is hurt, so he is hard to put down while he works.
Ennemi juré : Beasts (le Druid inflige 10% de dégâts en plus). Races : Spider, Wolf, Bat, Slime, Dragon, Naga, Troll.
Compétence et passif
Renewal
- Temps de recharge 20 s
- Cible Allié
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Comparer avec les autres classes. Déclenche ta compétence depuis le chat avec !skill [name].
Stats par niveau
| Stat | Niv. 10 | Niv. 15 | Niv. 20 | Niv. 25 |
|---|---|---|---|---|
| PV | 158 | 204 | 250 | 297 |
| Attaque | 12 | 16 | 19 | 23 |
| Défense | 5% | 5% | 5% | 5% |
| Critique | 5% | 5% | 5% | 5% |
| Esquive | 5% | 5% | 5% | 5% |
| Régén. | 4 | 5 | 6 | 6 |
| Puissance de soin | 22 | 29 | 36 | 43 |
Les héros commencent au niveau 10 et arrêtent de progresser au niveau 25. Les chiffres s’entendent avant les bonus des passifs. La régénération correspond aux PV rendus à chaque tick aux héros qui attendent hors d’un duel.
Attributs
- Force 3 au départ +0 par niveau
- Dextérité 6 au départ +0.5 par niveau
- Intelligence Stat d’attaque 11 au départ +1.5 par niveau
- Vitalité 8 au départ +1 par niveau
- Sagesse 12 au départ +2 par niveau
Histoire
The ruins of the Greenwatch were wild long before the Ranger first stood watch there, and the Druid is the reason they are still standing. He has spent years persuading the old arches to hold up instead of fall down. He talks to them, and in the slow way of stone and moss, they have started to listen.
When the Sleepless Gate woke, the oldest oak in the forest dropped a single acorn at his feet, and he took the hint. He knows the beasts of the Deep the way a gardener knows weeds: he does not hate them, he simply knows exactly where to cut.
His cloak is leaves that regrow every spring, his staff is a living branch with a glowing crystal in its crown, and the pouch at his belt holds seeds, tea, and a snack for whoever looks hungry. He is cheerful in a way that makes the grim ones nervous.