Habilidades e passivas

Cada classe tem uma habilidade ativa, que você ativa pelo chat com !skill [name], e uma passiva que funciona o tempo todo.

Knight Tanque

Habilidade ativa

Taunt

For 4 enemy turns the enemy can only attack you (area hits excepted): you take 40% less damage from ordinary hits (effective defense) and deal 25% less damage.

Passiva

Bastion

Takes 5% less damage; below 30% health, 25% less instead.

Barbarian Dano

Habilidade ativa

Savage Blow

Your next hit deals 1.8x damage and cannot be dodged.

Passiva

Fury

Deals +1% damage for every 4% of health lost (up to +25%).

Rogue Dano

Habilidade ativa

Venom Blade

For your next 3 hits, +20% of the damage is added as poison that ignores defense.

Passiva

Shadow Master

+8% dodge; after dodging, your next hit deals +20% damage.

Ranger Dano

Habilidade ativa

Arrow Storm

Your next attack becomes 3 shots of 60% damage; each can crit or miss.

Passiva

Eagle Eye

+12% critical chance and you always strike first.

Sorcerer Dano

Habilidade ativa

Fireball

An immediate extra magic attack dealing 1.8x damage.

Passiva

Arcane Power

Your magic hits ignore 70% of the target's defense (instead of 40%).

Cleric Curandeiro

Habilidade ativa

Mend

Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).

Remove um efeito de status, o primeiro que aparecer nesta ordem: Rooted, Frozen, Burn, Poison, Blind, Weakened.

Passiva

Holy Aura

While alive, every ally regenerates +1 per tick.

Druid Suporte

Habilidade ativa

Renewal

A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.

Remove todos estes: Poison, Burn.

Passiva

Bark Skin

Regeneration x2; +6% defense below 50% health.

Necromancer Dano

Habilidade ativa

Raise Legion

Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).

Passiva

Minions

You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).

Efeitos de status

Os efeitos de status duram um número fixo de turnos. A maioria vem dos golpes dos chefes, e algumas habilidades os removem.

Burn

Dano ao longo do tempo 3 turnos

Loses 5% of its max HP at the start of each of its actions, for 3 turns.

Removido por Mend, Renewal.

Causado por golpes de chefes: Burn.

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Poison

Dano ao longo do tempo 4 turnos

Loses 4% of its max HP at the start of each of its actions, for 4 turns.

Removido por Mend, Renewal.

Causado por golpes de chefes: Poison.

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Rooted

Controle 2 turnos

Cannot use active skills for 2 turns; basic attacks still work.

Removido por Mend.

Causado por golpes de chefes: Root.

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Frozen

Controle 1 turno

Loses 1 action.

Removido por Mend.

Causado por golpes de chefes: Freeze.

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Blind

Debuff 2 turnos

Its attacks miss 40% of the time for 2 turns.

Removido por Mend.

Causado por golpes de chefes: Sand in the eyes.

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Weakened

Debuff 3 turnos

Deals 25% less damage for 3 turns.

Removido por Mend.

Causado por golpes de chefes: Weaken.

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Taunting

Postura 4 turnos

For 4 turns of the enemy, the enemy can only attack this hero (area attacks excepted). The hero takes 40% less damage from ordinary hits and deals 25% less damage.

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