
Necromancer
Gravekeeper of Marrowfield
The skeleton does the fighting. He does the apologizing.
Please do not be alarmed by my friends. They are only resting. Loudly.
Estilo de jogo
The Necromancer is a summoner: he never attacks himself, because a skeleton fights in his place, takes the enemy's first strikes, and rises again after the enemy hits its master. Raise Legion calls extra skeletons for a few turns, and since his own health is low, those skeletons are what keeps him standing.
Inimigo favorito: 10% a mais de dano do Necromancer contra Humanoids. Raças: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Habilidade e passiva
Raise Legion
- Recarga 20 s
- Alvo Si mesmo
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Compare com as outras classes. Ative sua habilidade pelo chat com !skill [name].
Estatísticas por nível
| Estatística | Nv 10 | Nv 15 | Nv 20 | Nv 25 |
|---|---|---|---|---|
| HP | 88 | 114 | 140 | 165 |
| Ataque | 15 | 19 | 24 | 28 |
| Defesa | 4% | 4% | 4% | 4% |
| Crítico | 5% | 5% | 5% | 5% |
| Esquiva | 4% | 4% | 4% | 4% |
| Regeneração | 2 | 3 | 3 | 3 |
| Poder de cura | 15 | 20 | 24 | 28 |
Os heróis começam no nível 10 e param de crescer no nível 25. Os números não incluem os bônus das passivas. Regeneração é o HP recuperado a cada tick pelos heróis que esperam fora de um duelo.
Atributos
- Força 2 no início +0 por nível
- Destreza 4 no início +0.5 por nível
- Inteligência Atributo de ataque 16 no início +2.5 por nível
- Vitalidade 12 no início +1.5 por nível
- Sabedoria 6 no início +0.5 por nível
História
Marrowfield is a burial ground so old that nobody remembers whose it was, which made the Necromancer its caretaker by default. He mows around the stones, relights the candles, and when the residents grow restless, he asks them politely to be useful instead.
He wears a horned skull, the helm of the last caretaker, who left a note saying only that it was the best listener the field had. The mantle is autumn leaves, collected one by one. The staff burns with a lantern flame that has never gone out, much like the torches of the Gate, which he considers a coincidence and everyone else considers a clue.
He never strikes a blow himself. It is not a matter of principle; it is that Clatter, his skeleton, is better at it and has never once complained. Clatter takes the first hit, gets back up, and both of them consider this a fair arrangement.