
Cleric
Dawnkeeper of Hearthold
Somebody has to keep the morning going.
Breathe. Stay close. I've got you.
Estilo de jogo
The Cleric is the raid's healer: Mend restores an ally on the spot and clears one harmful status, and Holy Aura makes every ally regenerate faster for as long as the Cleric stays on their feet. Cursed enemies take extra damage from the Cleric, but keeping the party standing is the real job.
Inimigo favorito: 10% a mais de dano do Cleric contra Cursed. Raças: Skeleton, Zombie, Shadow, Imp, Gargoyle, Oni, Mimic.
Habilidade e passiva
Mend
- Recarga 20 s
- Alvo Aliado
Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).
Remove um efeito de status, o primeiro que aparecer nesta ordem: Rooted, Frozen, Burn, Poison, Blind, Weakened.
Holy Aura
While alive, every ally regenerates +1 per tick.
Compare com as outras classes. Ative sua habilidade pelo chat com !skill [name].
Estatísticas por nível
| Estatística | Nv 10 | Nv 15 | Nv 20 | Nv 25 |
|---|---|---|---|---|
| HP | 164 | 212 | 260 | 308 |
| Ataque | 10 | 13 | 16 | 19 |
| Defesa | 10% | 10% | 10% | 10% |
| Crítico | 8% | 8% | 8% | 8% |
| Esquiva | 4% | 4% | 4% | 4% |
| Regeneração | 5 | 6 | 7 | 8 |
| Poder de cura | 25 | 32 | 40 | 47 |
Os heróis começam no nível 10 e param de crescer no nível 25. Os números não incluem os bônus das passivas. Regeneração é o HP recuperado a cada tick pelos heróis que esperam fora de um duelo.
Atributos
- Força 4 no início +0 por nível
- Destreza 4 no início +0.5 por nível
- Inteligência Atributo de ataque 6 no início +1 por nível
- Vitalidade 10 no início +1 por nível
- Sabedoria 16 no início +2.5 por nível
História
The Dawnkeepers have one job: ring the bell at Hearthold when the sun climbs over the valley rim, so that everyone who fell in the Deep can find the way home. The bell cracked in the long winter. The Cleric learned to hum its note instead. It is slightly off key, and it is the most welcome sound in Moboria.
They descend into the Deep with that hum still in their throat. Light gathers in an open hand the way warmth gathers near a stove, and the whole party stands a little straighter for it. Skeletons can stand a sword. They cannot stand a good morning, and the Cleric brings one everywhere.
Gold armor, a sunburst on every sleeve, and a staff topped with a gilded star borrowed from the Order of the Wayrose, who have never asked for it back. The Dawnkeepers dress to be seen from far away, so the lost have something to walk toward.