Habilidades y pasivas
Cada clase tiene una habilidad activa, que activas desde el chat con !skill [name], y una pasiva que funciona todo el tiempo.
Knight Tanque
Taunt
- Enfriamiento 14 s
- Objetivo Uno mismo
For 4 enemy turns the enemy can only attack you (area hits excepted): you take 40% less damage from ordinary hits (effective defense) and deal 25% less damage.
Bastion
Takes 5% less damage; below 30% health, 25% less instead.
Barbarian Daño
Savage Blow
- Enfriamiento 10 s
- Objetivo Enemigo
Your next hit deals 1.8x damage and cannot be dodged.
Fury
Deals +1% damage for every 4% of health lost (up to +25%).
Rogue Daño
Venom Blade
- Enfriamiento 12 s
- Objetivo Enemigo
For your next 3 hits, +20% of the damage is added as poison that ignores defense.
Shadow Master
+8% dodge; after dodging, your next hit deals +20% damage.
Ranger Daño
Arrow Storm
- Enfriamiento 11 s
- Objetivo Enemigo
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Sorcerer Daño
Fireball
- Enfriamiento 10 s
- Objetivo Enemigo
An immediate extra magic attack dealing 1.8x damage.
Arcane Power
Your magic hits ignore 70% of the target's defense (instead of 40%).
Cleric Sanador
Mend
- Enfriamiento 20 s
- Objetivo Aliado
Instantly heals a living ally (yourself if no name is given): heal power x0.9 to x1.1, at least 10% of their max health. Also cleanses 1 status from the target (root, freeze, burn, poison, blind, weaken, in that order).
Elimina un estado, el primero que coincida en este orden: Rooted, Frozen, Burn, Poison, Blind, Weakened.
Holy Aura
While alive, every ally regenerates +1 per tick.
Druid Apoyo
Renewal
- Enfriamiento 20 s
- Objetivo Aliado
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Necromancer Daño
Raise Legion
- Enfriamiento 20 s
- Objetivo Uno mismo
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Efectos de estado
Los efectos de estado duran un número fijo de turnos. Los movimientos de los jefes provocan la mayoría, y algunas habilidades los eliminan.
Burn
Daño con el tiempo 3 turnos
Loses 5% of its max HP at the start of each of its actions, for 3 turns.
Lo causan estos movimientos de jefe: Burn.
Poison
Daño con el tiempo 4 turnos
Loses 4% of its max HP at the start of each of its actions, for 4 turns.
Lo causan estos movimientos de jefe: Poison.
Rooted
Control 2 turnos
Cannot use active skills for 2 turns; basic attacks still work.
Se elimina con Mend.
Lo causan estos movimientos de jefe: Root.
Frozen
Control 1 turno
Loses 1 action.
Se elimina con Mend.
Lo causan estos movimientos de jefe: Freeze.
Blind
Debilitamiento 2 turnos
Its attacks miss 40% of the time for 2 turns.
Se elimina con Mend.
Lo causan estos movimientos de jefe: Sand in the eyes.
Weakened
Debilitamiento 3 turnos
Deals 25% less damage for 3 turns.
Se elimina con Mend.
Lo causan estos movimientos de jefe: Weaken.
Taunting
Postura 4 turnos
For 4 turns of the enemy, the enemy can only attack this hero (area attacks excepted). The hero takes 40% less damage from ordinary hits and deals 25% less damage.