
Ranger
Eye of the Greenwatch
The wind tells him where to stand.
Wind's from the east. Hold still. There.
Estilo de juego
The Ranger is a ranged damage dealer who always strikes first and lands crits more often than most. Arrow Storm turns his next attack into a volley of shots, each of which can crit or miss, and he hits humanoid enemies harder than other foes.
Enemigo predilecto: Humanoids reciben un 10% más de daño del Ranger. Razas: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Habilidad y pasiva
Arrow Storm
- Enfriamiento 11 s
- Objetivo Enemigo
Your next attack becomes 3 shots of 60% damage; each can crit or miss.
Eagle Eye
+12% critical chance and you always strike first.
Compara con las otras clases. Activa tu habilidad desde el chat con !skill [name].
Estadísticas por nivel
| Estadística | Nv 10 | Nv 15 | Nv 20 | Nv 25 |
|---|---|---|---|---|
| HP | 164 | 212 | 260 | 308 |
| Ataque | 14 | 18 | 22 | 26 |
| Defensa | 6% | 6% | 6% | 6% |
| Crítico | 14% | 14% | 14% | 14% |
| Esquiva | 12% | 12% | 13% | 13% |
| Regeneración | 2 | 2 | 3 | 3 |
| Poder de curación | 6 | 8 | 10 | 12 |
Los héroes empiezan en el nivel 10 y dejan de crecer en el nivel 25. Las cifras no incluyen los bonos de las pasivas. La regeneración son los HP que recuperan por tick los héroes que esperan fuera de un duelo.
Atributos
- Fuerza 6 al inicio +0.5 por nivel
- Destreza Atributo de ataque 17 al inicio +2.5 por nivel
- Inteligencia 3 al inicio +0.5 por nivel
- Vitalidad 10 al inicio +1 por nivel
- Sabiduría 4 al inicio +0.5 por nivel
Historia
The Greenwatch is a forest that grew over a city, and the rangers who keep it can read both the leaves and the old street signs. Every morning the Ranger counts the arches still standing. Some mornings the count is one fewer, and he does not talk about those mornings.
He was a watcher until the Gate began to stir, and a watcher who sees a gate is required by tradition to do something about it. He has spent years looking for a loophole. Meanwhile he has learned that the humanoid foes of the Deep, the bandits, orcs and goblins who walk upright and believe they are being quiet, are the easiest to read from a very long way off.
His bow is old gold on older yew. The red scarf came from the only person who ever beat him at archery, a story he tells exactly once per visitor. The wind tells him where to stand. The arrow, he says, just tells everyone else.