Druid, retrato pintado: Root-Tender of the Greenwatch

Druid

Root-Tender of the Greenwatch

Everything grows back, with a little help.

Apoyo A distancia Daño mágico

Everything grows back. Eventually. Mostly. Let me help it along.

Estilo de juego

The Druid is the raid's support: Renewal heals an ally steadily over a few seconds and clears poison and burn. Bark Skin doubles his own regeneration and toughens him when he is hurt, so he is hard to put down while he works.

Enemigo predilecto: Beasts reciben un 10% más de daño del Druid. Razas: Spider, Wolf, Bat, Slime, Dragon, Naga, Troll.

Habilidad y pasiva

Habilidad activa

Renewal

A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.

Elimina todos estos estados: Poison, Burn.

Pasiva

Bark Skin

Regeneration x2; +6% defense below 50% health.

Compara con las otras clases. Activa tu habilidad desde el chat con !skill [name].

Estadísticas por nivel

EstadísticaNv 10Nv 15Nv 20Nv 25
HP158204250297
Ataque12161923
Defensa5%5%5%5%
Crítico5%5%5%5%
Esquiva5%5%5%5%
Regeneración4566
Poder de curación22293643

Los héroes empiezan en el nivel 10 y dejan de crecer en el nivel 25. Las cifras no incluyen los bonos de las pasivas. La regeneración son los HP que recuperan por tick los héroes que esperan fuera de un duelo.

Atributos

  • Fuerza 3 al inicio +0 por nivel
  • Destreza 6 al inicio +0.5 por nivel
  • Inteligencia Atributo de ataque 11 al inicio +1.5 por nivel
  • Vitalidad 8 al inicio +1 por nivel
  • Sabiduría 12 al inicio +2 por nivel

Historia

The ruins of the Greenwatch were wild long before the Ranger first stood watch there, and the Druid is the reason they are still standing. He has spent years persuading the old arches to hold up instead of fall down. He talks to them, and in the slow way of stone and moss, they have started to listen.

When the Sleepless Gate woke, the oldest oak in the forest dropped a single acorn at his feet, and he took the hint. He knows the beasts of the Deep the way a gardener knows weeds: he does not hate them, he simply knows exactly where to cut.

His cloak is leaves that regrow every spring, his staff is a living branch with a glowing crystal in its crown, and the pouch at his belt holds seeds, tea, and a snack for whoever looks hungry. He is cheerful in a way that makes the grim ones nervous.