
Druid
Root-Tender of the Greenwatch
Everything grows back, with a little help.
Everything grows back. Eventually. Mostly. Let me help it along.
Estilo de juego
The Druid is the raid's support: Renewal heals an ally steadily over a few seconds and clears poison and burn. Bark Skin doubles his own regeneration and toughens him when he is hurt, so he is hard to put down while he works.
Enemigo predilecto: Beasts reciben un 10% más de daño del Druid. Razas: Spider, Wolf, Bat, Slime, Dragon, Naga, Troll.
Habilidad y pasiva
Renewal
- Enfriamiento 20 s
- Objetivo Aliado
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Compara con las otras clases. Activa tu habilidad desde el chat con !skill [name].
Estadísticas por nivel
| Estadística | Nv 10 | Nv 15 | Nv 20 | Nv 25 |
|---|---|---|---|---|
| HP | 158 | 204 | 250 | 297 |
| Ataque | 12 | 16 | 19 | 23 |
| Defensa | 5% | 5% | 5% | 5% |
| Crítico | 5% | 5% | 5% | 5% |
| Esquiva | 5% | 5% | 5% | 5% |
| Regeneración | 4 | 5 | 6 | 6 |
| Poder de curación | 22 | 29 | 36 | 43 |
Los héroes empiezan en el nivel 10 y dejan de crecer en el nivel 25. Las cifras no incluyen los bonos de las pasivas. La regeneración son los HP que recuperan por tick los héroes que esperan fuera de un duelo.
Atributos
- Fuerza 3 al inicio +0 por nivel
- Destreza 6 al inicio +0.5 por nivel
- Inteligencia Atributo de ataque 11 al inicio +1.5 por nivel
- Vitalidad 8 al inicio +1 por nivel
- Sabiduría 12 al inicio +2 por nivel
Historia
The ruins of the Greenwatch were wild long before the Ranger first stood watch there, and the Druid is the reason they are still standing. He has spent years persuading the old arches to hold up instead of fall down. He talks to them, and in the slow way of stone and moss, they have started to listen.
When the Sleepless Gate woke, the oldest oak in the forest dropped a single acorn at his feet, and he took the hint. He knows the beasts of the Deep the way a gardener knows weeds: he does not hate them, he simply knows exactly where to cut.
His cloak is leaves that regrow every spring, his staff is a living branch with a glowing crystal in its crown, and the pouch at his belt holds seeds, tea, and a snack for whoever looks hungry. He is cheerful in a way that makes the grim ones nervous.