
Necromancer
Gravekeeper of Marrowfield
The skeleton does the fighting. He does the apologizing.
Please do not be alarmed by my friends. They are only resting. Loudly.
Estilo de juego
The Necromancer is a summoner: he never attacks himself, because a skeleton fights in his place, takes the enemy's first strikes, and rises again after the enemy hits its master. Raise Legion calls extra skeletons for a few turns, and since his own health is low, those skeletons are what keeps him standing.
Enemigo predilecto: Humanoids reciben un 10% más de daño del Necromancer. Razas: Human, Orc, Goblin, Lizardfolk, Cyclops, Minotaur.
Habilidad y pasiva
Raise Legion
- Enfriamiento 20 s
- Objetivo Uno mismo
Raises 2 extra skeletons for 6 of your turns (each with 50% of the permanent skeleton's damage and health).
Minions
You never attack: a skeleton fights for you (100% of your hit, 15% of your health). The enemy always strikes it first; it rises again after the enemy hits you 1 time(s).
Compara con las otras clases. Activa tu habilidad desde el chat con !skill [name].
Estadísticas por nivel
| Estadística | Nv 10 | Nv 15 | Nv 20 | Nv 25 |
|---|---|---|---|---|
| HP | 88 | 114 | 140 | 165 |
| Ataque | 15 | 19 | 24 | 28 |
| Defensa | 4% | 4% | 4% | 4% |
| Crítico | 5% | 5% | 5% | 5% |
| Esquiva | 4% | 4% | 4% | 4% |
| Regeneración | 2 | 3 | 3 | 3 |
| Poder de curación | 15 | 20 | 24 | 28 |
Los héroes empiezan en el nivel 10 y dejan de crecer en el nivel 25. Las cifras no incluyen los bonos de las pasivas. La regeneración son los HP que recuperan por tick los héroes que esperan fuera de un duelo.
Atributos
- Fuerza 2 al inicio +0 por nivel
- Destreza 4 al inicio +0.5 por nivel
- Inteligencia Atributo de ataque 16 al inicio +2.5 por nivel
- Vitalidad 12 al inicio +1.5 por nivel
- Sabiduría 6 al inicio +0.5 por nivel
Historia
Marrowfield is a burial ground so old that nobody remembers whose it was, which made the Necromancer its caretaker by default. He mows around the stones, relights the candles, and when the residents grow restless, he asks them politely to be useful instead.
He wears a horned skull, the helm of the last caretaker, who left a note saying only that it was the best listener the field had. The mantle is autumn leaves, collected one by one. The staff burns with a lantern flame that has never gone out, much like the torches of the Gate, which he considers a coincidence and everyone else considers a clue.
He never strikes a blow himself. It is not a matter of principle; it is that Clatter, his skeleton, is better at it and has never once complained. Clatter takes the first hit, gets back up, and both of them consider this a fair arrangement.