
Druid
Root-Tender of the Greenwatch
Everything grows back, with a little help.
Everything grows back. Eventually. Mostly. Let me help it along.
Стиль игры
The Druid is the raid's support: Renewal heals an ally steadily over a few seconds and clears poison and burn. Bark Skin doubles his own regeneration and toughens him when he is hurt, so he is hard to put down while he works.
Избранный враг: Beasts получают на 10% больше урона от класса Druid. Расы: Spider, Wolf, Bat, Slime, Dragon, Naga, Troll.
Навык и пассивка
Renewal
- Перезарядка 20 с
- Цель Союзник
A living ally (yourself if no name is given) recovers 0.2 x heal power per second for 5 s. Refreshes, does not stack. Also cleanses poison and burn from the target.
Bark Skin
Regeneration x2; +6% defense below 50% health.
Сравнить с другими классами. Применяй навык из чата командой !skill [name].
Характеристики по уровням
| Параметр | Ур. 10 | Ур. 15 | Ур. 20 | Ур. 25 |
|---|---|---|---|---|
| HP | 158 | 204 | 250 | 297 |
| Атака | 12 | 16 | 19 | 23 |
| Защита | 5% | 5% | 5% | 5% |
| Крит | 5% | 5% | 5% | 5% |
| Уклонение | 5% | 5% | 5% | 5% |
| Реген | 4 | 5 | 6 | 6 |
| Сила лечения | 22 | 29 | 36 | 43 |
Герои начинают с 10 уровня и перестают расти на 25 уровне. Значения даны без бонусов от пассивок. Реген: сколько HP за тик восстанавливают герои, ожидающие вне дуэли.
Атрибуты
- Сила 3 в начале +0 за уровень
- Ловкость 6 в начале +0.5 за уровень
- Интеллект Атрибут атаки 11 в начале +1.5 за уровень
- Живучесть 8 в начале +1 за уровень
- Мудрость 12 в начале +2 за уровень
История
The ruins of the Greenwatch were wild long before the Ranger first stood watch there, and the Druid is the reason they are still standing. He has spent years persuading the old arches to hold up instead of fall down. He talks to them, and in the slow way of stone and moss, they have started to listen.
When the Sleepless Gate woke, the oldest oak in the forest dropped a single acorn at his feet, and he took the hint. He knows the beasts of the Deep the way a gardener knows weeds: he does not hate them, he simply knows exactly where to cut.
His cloak is leaves that regrow every spring, his staff is a living branch with a glowing crystal in its crown, and the pouch at his belt holds seeds, tea, and a snack for whoever looks hungry. He is cheerful in a way that makes the grim ones nervous.