敌人

Moboria 没有命名怪物。每场突袭会从深渊中抽取几个敌人种族,各有多种变体,并一次一场对决地派它们对付你的队伍。最后一个敌人永远是首领。

类别

每个敌人种族都属于三个类别之一。每个职业都有一个宿敌:该职业的英雄对该类别的敌人造成的伤害提高10%。各职业能做什么,请参阅英雄。

Humanoids

They have names, plans, and opinions about your plan.

Humans, orcs, goblins, lizardfolk, cyclopes and minotaurs: the thinking folk of the Deep. They fight with tactics, which is exactly why rogues, rangers and necromancers, who like to think one step ahead, hit them harder than anything else.

被以下职业克制

RogueRangerNecromancer

种族

Human、Orc、Goblin、Lizardfolk、Cyclops、Minotaur

Beasts

Fangs, claws, scales, and no manners.

Wolves, spiders, bats, slimes, trolls, nagas and dragons: the creatures of the Deep that never learned to talk and see no reason to start. Knights, barbarians and druids know how to deal with them, and hit them harder than they hit anything else.

被以下职业克制

KnightBarbarianDruid

种族

Spider、Wolf、Bat、Slime、Dragon、Naga、Troll

Cursed

Not alive, not entirely unalive, and very much in the way.

Skeletons, zombies, shadows, imps, gargoyles, oni, and the occasional mimic pretending to be a chest. Sorcerers and clerics, whose magic cuts straight through old curses, hit them harder than anything else.

被以下职业克制

SorcererCleric

种族

Skeleton、Zombie、Shadow、Imp、Gargoyle、Oni、Mimic

敌人阶级

Enemy

1x同种族普通敌人的生命值

Each raid has one enemy per participant. The last one is the boss.

Miniboss

1.5x同种族普通敌人的生命值

One per raid, only in raids with 8 or more enemies. 1.5x the health of a common enemy of its race, and up to 5.9% more health and attack.

Boss

2x同种族普通敌人的生命值

The last enemy of every raid. 2x the health of a common enemy of its race, and up to 17.6% more health and attack. It carries the biome's signature ability and fights in a boss format.

首领阵型

The boss fight is played as heroes x enemies. When the raid starts, the game compares the heroes' power with the enemy line-up and picks one of 3x1, 2x1, 1x1, 2x2 (from the weakest raid to the strongest); the format is then locked for the whole raid. Only the boss fight changes format.

阵型英雄敌人
3x131
2x121
1x111
2x222

首领预警与格挡

大多数首领技能会提前2次攻击发出预告。利用这段时间:在攻击命中前,在聊天室输入 !guard 应对,受到的伤害会小得多。 Knight 也可以改用自己的技能 Taunt 来应对。

-70%及时格挡时,预告攻击的伤害与效果
3.5x没有应对时,该次攻击的伤害
50%你下一次普通攻击的威力,是一次有效格挡的代价

没有预警时格挡,会白白浪费下一次攻击的100%,所以请等预告出现再格挡。

敌人种族

数值为突袭等级 10 下的普通敌人;每个范围涵盖该种族的所有变体。在真实突袭中,它们会随突袭等级和玩家人数而成长,更强的变体会在更深处出现。

Humanoids

敌人攻击次数HP攻击防御 %暴击 %闪避 %变体
Human不会出现在突袭中近战225–25510–1215–2115–2110–143
Orc近战225–25510–1215–216–188–123
Goblin远程180–2109–113–918–2412–164
Lizardfolk近战195–2259–106–2121–2410–123
Cyclops近战2401218343
Minotaur近战225–27010–1518–276–120–83

Beasts

敌人攻击次数HP攻击防御 %暴击 %闪避 %变体
Spider远程150–1805–90–618–3010–184
Wolf近战195–2409–126–1812–184–104
Bat近战1657012204
Slime近战225–2858–100–60–30–43
Dragon近战225–2709–1412–219–152–83
Naga近战22511151583
Troll近战2401021323

Cursed

敌人攻击次数HP攻击防御 %暴击 %闪避 %变体
Skeleton远程210–2259–106–2112–2484
Zombie近战22596303
Shadow近战195–2258–100–96–1812–163
Imp远程180–2108–100–615–216–144
Gargoyle近战240830003
Oni近战2251218983
Mimic稀有近战150–2707–130–180–210–123

Mimic 很稀有:每场突袭有1%的几率出现一个,在最深处会升至10%。